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Looking for Zerg in All the Wrong Places

In our ongoing efforts to bring you the best in StarCraft trickery with a minimum of fuss, we present the next in our series of articles to help you hinder, harry, harass and generally harangue your opponents.

The first is a Zerg trick. Grab a Drone, and make it permanently cloaked – for instructions on how to do that, check out our article here.

Next, have him build a building. Guess what? It will be cloaked too. There are certain buildings this won’t work with, such as hatcheries or creep colonies, but it can be quite the surprise for an unwary opponent. Will it take a bit of doing? Sure will. Will it be worth it? For winning the game, probably not. But if you’ve got time to be fiddling around with this, winning the game is likely not your top priority.

The second trick is for our Terran friends. Basically, it’s a way to help deal with swarms of those precise Protoss Interceptors spawned by Carriers. Here’s how it goes. When one of your functional and blandly-designed Terran buildings (seriously – would some color hurt?) that can fly is under attack from Interceptors, don’t bother calling in the troops to sort things out. Instead, lift the building off of the ground, and wait for a few seconds.

If you’re lucky, those silly Protoss are going to slide their Interceptors right under your building, and when you put it back down, they’re going to get an unpleasant, 250 metric tonne surprise. The Protoss are not big fans of losing units, even robotic ones, so that’s always fun. If you’re lucky, this little gem will save you from having to rush back with your entire strike force if things at home go badly. If you’re not so lucky, you’ll be trying to play “pin the building on the Protoss”, and you’ll end up chasing their Interceptors halfway across the map trying to squish them. If you leave the confines of your own base while doing this, you’ve gone too far. Put the brakes on, and turn that factory around.

Our last bit of info for today concerns the Zerg again. It details a way to go far above the limit of 200 units mandated by the game – because honestly, who’s going to keep the Zerg down?

Start by getting to the maximum unit limit as quickly as possible. Now, order one of your drones to create a building. The number of units you’ve fielded will now drop by one, and if you’re quick, you can build another drone in the time it takes the first one to finish its work on the building. All of a sudden, you’ve got one more unit than the game says you should. This will work with multiple units at once, as well. If your unit control is 8/8 and you order three new buildings to be created, you’ll drop to 5/8 and be able to create three new units at once. Done patiently, done quietly, you could avoid the oh-so-common Zerg rush and create the largest, most hideous army the world of StarCraft has ever known!

Or, you could start up the Zharmony.com website. All of those Zerg need someone to love, right?

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Categories: StarCraft General, strategy.

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