Through a series of voodoo rituals, divinations, and good ol’ charm, we’ve managed to eke our way into the StarCraft II Beta.
Ok, we actually were able to get access through some contacts we have. But voodoo is scary crap, seriously.
Already, we’ve heard tell of a mysterious “Protoss Rush” that can be accomplished by using an upgrade that dramatically decreases the time it takes to build units. We’ve also heard that Protoss are WAAAY overpowered at the moment, but that’s something that’s just going to have to be worked out over time.
From talking with friends who have been in the Beta since last week, Terrans are still just as fun as they ever were, and Siege Tanks have somehow become even more awesome.
As a friend so cleverly put it on Facebook – “StarCraft II is better than StarCraft only if you like things better that are better than things that are worse.” The fact is, it’s a better game. And it should be. Really, after 11 years, if Blizz can’t make a better game than on their first outing, they should probably take up crocheting or something.
The graphics are better, the mechanics are better. The Zerg rush still exists, so don’t get all twisted up about that. This is StarCraft. But better. That’s the whole idea.
As we get farther into the Beta, we’ll let you know how the Battle.net system actually functions under, well, battle conditions, and we’ll keep you informed about how many opponents totally pwn us. Plus, we’ll talk about its awesomeness. Try to quantify it, if you will.
It’s a shame to say it, but we don’t have a hell of a lot of experience with the first StarCraft. This is going to be quite the education.
Ah well, we’re quick learners.